The Challenge
Create a medium-fidelity interactive prototype of the flight booking app using screen sketches and the user flow diagram.
Objectives:
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Add enough detail to the prototype for usability testing.
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Include interactions to confirm the application's high-level flow.
Process
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Convert screen sketches and user flow diagram into a medium-fidelity prototype.
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Include essential elements for usability testing.
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Add interactions for user validation of the overall flow.
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Refine the prototype based on usability test feedback.
Key Takeaways
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The prototype brought user research to life, validating decisions made in sketches and the user flow.
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User testing and refining the prototype were essential before moving to wireframing and handoff.
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Keeping an organized design system in Figma ensured efficient global changes and easy management.

















