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The Challenge

Create a medium-fidelity interactive prototype of the flight booking app using screen sketches and the user flow diagram.

Objectives:

  • Add enough detail to the prototype for usability testing.

  • Include interactions to confirm the application's high-level flow.

Process

  • Convert screen sketches and user flow diagram into a medium-fidelity prototype.

  • Include essential elements for usability testing.

  • Add interactions for user validation of the overall flow.

  • Refine the prototype based on usability test feedback.

Key Takeaways

  • The prototype brought user research to life, validating decisions made in sketches and the user flow.

  • User testing and refining the prototype were essential before moving to wireframing and handoff.

  • Keeping an organized design system in Figma ensured efficient global changes and easy management.

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